Visual Storytelling from Manga to Anime
Wednesday, May 17
2:00 PM - 3:00 PM
From manga, to light novels, to anime, learn how stories are told and re-told through different media in Japan. Whether you have a little, or a lot, of knowledge about manga, light novels, and anime this webinar will go over the process by which they are created, distributed, and eventually accessed in the US. Learn how to select and curate diverse collections of these different materials in your library!
There will be a discussion of how this type of media makes its way from print, or graphic novel to animated series, OVA or even to video games and where these all fit into libraries its place in libraries. We’ll be exploring cross-cultural connections and taking a brief look at several popular titles that inspired US films and vice versa. Attendees will learn about the challenges and successes in collecting these various formats in libraries, recommending them to patrons, programming with them and even using these resources in the classroom. This webinar will cover differences in media types, cover collection development practices, censorship issues, classroom use, and outreach activities.
Learning Objectives:
- Understand the differences between anime, light novels, and manga.
- How to get started in building a manga/anime collection in your library.
- How to incorporate, or recommend, these materials for classroom use.
- Incorporate programming at your library to highlight manga and/or anime.
Presenters:
Claudia McGivney is the Head of Academic Engagement at Stony Brook University. She holds a Master of Science degree in Library and Information Science from LIU Post, a Master of Arts in Interdisciplinary Studies from Hofstra University, and is currently working on a Ph.D. in Literacy at Hofstra University. Besides being an avid fan of manga and anime in her personal life, she is actively involved in incorporating graphic novels into academic courses with faculty members at Stony Brook University. Claudia has served as a panelist on women in graphic novels and pop culture in libraries at New York Comic Con. Her research interests include anime and graphic novels in higher education, digital literacies, and reflective practice.